AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on iOS in Europe: Q3 2022 Performance
Discover the performance trends of the top 5 2D cartoon games on iOS in Europe for Q3 2022, including revenue, downloads, and active users.
The third quarter of 2022 saw notable performances from the top 5 2D cartoon games on the iOS platform in Europe. Let's dive into the weekly trends for revenue, downloads, and active users for these popular games.
Candy Crush Saga from King maintained a robust presence. Weekly revenue consistently hovered around $2.2M, peaking at approximately $2.3M in late September. Downloads fluctuated, reaching their highest at around 156K in late August, before dropping to 90K by the end of September. Active users showed a slight decline overall, starting at 1.85M in late June and ending at 1.88M in September, with a peak of 2.02M in mid-August.
Coin Master by Moon Active experienced varied revenue trends, starting at $1.69M at the end of June and seeing a low of $1.39M in mid-September, but recovering to $1.48M by the end of the month. Downloads showed a steady decline from 52.7K in late June to 43.9K by the end of September. Active users peaked at 610K in late August but dropped to around 515K by the end of September.
Clash of Clans from Supercell displayed significant revenue fluctuations, starting at $1.99M in late June, dipping to $704K in mid-September, and closing the quarter at $1.79M. Downloads remained relatively stable, with a slight peak of 79.9K in late September. Active users saw a minor decline from 7.37M in late June to 6.99M by the end of September.
Royal Match by Dream Games showed consistent revenue, starting at $892K in late June and peaking at $948K in late September. Downloads increased significantly from 73.4K in late June to 133K by the end of September. Active users steadily grew from 1.09M in late June to 1.22M by the end of September.
Hay Day, another title from Supercell, experienced varied revenue trends, starting at $734K in late June, dipping to $341K in late August, and recovering to $584K by the end of September. Downloads showed a downward trend, starting at 56.7K in late June and ending at 47.4K by the end of September. Active users consistently declined from 3.59M in late June to 2.34M by the end of September.
For more detailed insights and data on these apps, visit Sensor Tower.